At any rate, we're left with 2'x2' section of the board. We've been rolling super high on the damage to the battle field all game, I'm sure they are not supposed to all fall in to the sea. It also takes the adjacent board section with the Deceiver, PLague Monks and Censors. Turn 5, another section of the battlefield falls in to the sea, taking with it, a squad of Seekers, several Daemonettes and the Soul Grinder. The Stormvermin and Daemonettes trade blows and the Plague Monks are taken out by the remaining Seekers. Daemonettes and Soul Grinder attack the Screaming Bell taking it down to a few wounds. My turn 4, and I manage to finally get everything else in to combat on the right flank. Seekers and Plague Monks in the centre continue to fight each other to a stand still. Daemonettes on the left flank take out a few more Plague Monks but finally succumb to the Deceiver, Monks and Censor bearers. The Screaming Bell takes a few Daemonette models of the board. Thanqual moves around the forest and takes the Daemon Prince of the table. again he leaves the Deceiver attacking the Daemonettes. Laurie wins the roll off, and is unable to bring back the Storm Vermin. Turn 4, my other section of deployment fell in to the Sea, we are now playing on a 4'x4' table. Daemonettes on the left flank hold their own against the Deceiver, Plague Monks and Plague Censors, the Seekers start reducing the Plague Monks in the centre, and the Daemon Prince destroys the Plague Catapult. The Daemonettes on the right flank fail their long charges, but the Seekers rush into combat, the other unit of seekers hold back as reserve. I expect the left flank to fall away, so leave it be, I fly the Daemon Prince forward to deal with his Warmachines, and move my right flank forward to engage. I use this to remove his Storm Fiends from the table, in all the games we've played they've always done the most damage. My roll on the Time of War chart see me roll Jotunberg Mists. Who whiffed, and did just 1 wound to the Deceiver. He chose to go first with the Plague Monks, and they killed many Daemonettes, this meant I could at least get one attack with the Keeper of Secrets. The Plague Monks made it into combat with the Daemonettes. His warmachines took some more wounds of the Daemonettes and a wound of the Daemon Prince. He decided to leave the Deceiver where it was and took the Keeper of Secrets to 1 wound with it's shooting and magic. Laurie won the roll of, and started to dish out some damage to my left flank. I rolled a 4 on the D3 and it was reduced to 1 wound! The crucial roll came when rolling the adjacent damage to the section on the left with My Keeper, a Herald, 20 Daemonettes, 1 Deceiver, 20 Plague Monks and 5 Plague Censors. This roll sees the table section I deployed on the left collapse in to the sea, I've been rolling 1's and 2's all day but someone managed to roll an 11, with the wounds it took the previous turn meant it disappeared. Nothing else happens with most my units out of range. and the Plague Monks on his right flank moves up to engage and hold up my units on the table that looked like it will fall in to the sea at any moment. His warmachines add some wounds to various other units. He Skitterleaps the Deceiver across the board behind the Keeper of Secrets on my left flank, and puts several wounds in to him. We decide to remove this part of the Battleplan, and say that it can only be damage by the random roll at the beginning of each turn. I can't do much more than move everything forward.Īt this point, Laaurie points out that he has so many models that put out mortal wounds that he could collapse both sections with ease. The Keeper casts Ice Bridge, which means she's immune to ice field failing. 20 Daemonettes, a Herald, the Daemon Prince and 1 Keeper of Secrets moves across the precarious left flank. I chose to move as much as possible to the right flank and run across there. With the Skaven shooting, and Skitterleap I had to get across the table quick, before the board disappeared. This made things very difficult for me to get across the table. One of the middle tiles immediately took nine wounds, which made it precarious, Any models running or charging across it must immediately take a D6 check.
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